Devlog#5 – New PhotoVoxel viewport with PBR and HDRI lighting.
Hello there! We found that our current Viewport does not give enough immersion or satisfaction. So It was time to say goodbye to it. We needed a completely new viewport approach meeting the following criteria: We wanted it to be efficient and to offer all the goodies that Photo Mode offered during the voxel edition but in real time and with no additional windows, so we can replace Photomode as well.We needed PBR Materials so precise, that after export they would be 1: 1 compatible with those used in other PBR engines such…continue reading →