Devlog#4 – Procedurals & Library

Devlog#4 – Procedurals & Library

Hi there! Today I would like to show you about fresh & juicy features, just created in PhotoVoxel. There are two: Asset Library - Allows you to quickly organize your voxel prefabs in your handy library, which allows you to drag&drop into it the scene outliner and then, drag&drop previously added assets into the scene.Procedural objects - which makes possibility to create your voxel assets directly from C# script. Library Often in your work flow, you will find cases, when something needs to be used more than once. To achieve this, the library…continue reading →
Devlog#3 – Photo mode

Devlog#3 – Photo mode

Greetings everyone! Today we will talk about a new, interesting feature of the PhotoVoxel editor, called "Photo Mode". Photo mode viewport, visible in the top right area of PhotoVoxel What is exactly is photo mode? Sometimes, when you are working hard to make your assets awesome, there is a moment, when you would show your work to someone, but in the standard PhotoVoxel viewport, it looks like the "preview" because standard viewport is optimized for editing, not for final presentations. Then, two options are available, either export 3D mesh of your asset to…continue reading →