Editing Voxel environment Has never been such an easy task! Use free-form editing, grid based slicing or even node-based approach.
Physically Based Rendering ready editor – change the voxel color and material easily. UE4 / Unity compatibility on board.
Easily export your models to common game engines like Unreal, Unity and more. Supported formats are: FBX, OBJ, Collada and more.
Change editor layout to what you want. Close, add, move dockable windows, and multi-viewport support.